Harbinger: Ecological Dysfunction and Gamescape Failure (2025)
Harbinger is a creative thesis submitted to Florida State Univserity Department of Art consisting of four sculptures and a research paper.
Harbinger on Exhibition at Phyllis Straus Gallery, December 2025.
Mass Fusion (North American Crocodile)
38”x19”x47”
acrylic and screen print on plywood, felt.
October 2025
Detail:
Mass Fusion (North American Crocodile)
Detail:
Mass Fusion (North American Crocodile)What Atom Requires (Florida Scrub Jay)
47”x27”x16.5”
acrylic and screen print on plywood, felt.
July 2025
Detail:
What Atom Requires (Florida Scrub Jay)
Burning Cover (Lower Keys Marsh Rabbit
48”x31”x12.5”
acrylic and screen print on plywood, felt.
November 2025
Detail:
Burning Cover (Lower Keys Marsh Rabbit)
Data Recovery (Eastern Indigo Snake)
18.5”x13.5”x22.5”
acrylic and screen print on plywood, felt.
June 2025
Harbinger: Recombinations
Harbinger: Recombinations
Abstract
To be human in 2025 means to navigate a world highly saturated in spectacle, technology, and human regimes of order. Evolutionarily, we are a young species, but as we adopt and seamlessly integrate new technology into our lives at an accelerating pace, our animal history can feel increasingly abstract, unnecessary, or discarded. Our dissociation from the land that sustains us exacerbates the climate crisis as we attempt to live separately from it. My body of work investigates Florida's ecological dysfunction as a result of human intervention through the language of software limitations, video games, and computer bugs. Each sculptural assemblage is a hybrid digital object composed of layered, intersected, suspended, and painted wooden panels. My sculptural assemblages analogize ecosystems with software, reimagining the complex interactions between species and environment as a program of coded steps that sustains itself within parameters on a hardware that accommodates the needed resources. Both systems support only a predetermined number of outcomes and are susceptible to disruption by human interference that risks cascading system failure. Video game environments manifest these disruptions visually, and I borrow from the language of broken video game wildernesses to represent real environmental harms that often go unnoticed or represent long-term harms that have yet to manifest.